The birth of the continental European jurisprudence of “droit d’auteur” is based on the premise that authorship is some higher bond between the author and his work and that author’s rights (or copyright, if you will) are a natural right 1.
But is it really?
Lately I started thinking about an interesting phenomenon – namely that seldom (if ever) copyright or any other state-granted monopoly rights 2 are mentioned in movies or literature. What is more, I do not recall ever hearing it in songs, stories or games. And I am talking here about the full spectrum from ancient folk songs and children games that no-one remembers where they came from all the way to 3D movies and modern computer games.
If we concentrate e.g. on modern computer games, it appears that MMO players have some notion of “fairness” (e.g. cheating or (kill-)stealing is frowned upon), “equality” (an uneven deal is not fair) and even “personal integrity” (e.g. tea-bagging).
What in-game/in-character do not do is demand copyright or patent (or not that I ever seen or heard about it).
The closest it gets is that people seem to apply the original idea of trade mark for things they create and sell in-game – people like knowing if something is created by a certain player or NPC with special skills.
Occasionally players also call something their “trade mark” move or sign or phrase – but that has more to do with one’s own personal identity then real trade marks.
I dare say that copyright, patents (and state-given monopolies in general) are far from being natural – the are quite unnatural.
If it was, people would naturally think of it when creating their own worlds in stories, songs, films and games.
…oh, and there is that small detail that before the 18th century we did not know either patents or copyright ;)
hook → sipping coffee late in the evening